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Reina- Prosthetics Studies by Tekka-Croe Reina- Prosthetics Studies by Tekka-Croe
Something I've been meaning to do for a while: Finally give us a detailed look at Reina's prosthetic / augmetic components.

This was useful in figuring out how her elbows articulate especially, the way that the bare metal spar on the back of the forearms articulates on a slightly different axis from the main elbow joint. In addition to the primary data port at the base of her skull, there are secondary and tertiary ports embedded throughout her body (though most of these are primarily used for diagnostic, maintenance, and medical purposes). Her arm and leg prosthetics are anchored by hybrid synthetic-organic bone components grafted with her truncated humerus' and femurs, respectively.

I also had some fun testing out one of my own mesh textures on the synthetic muscle components, and on her Space-Spandex (?) undergarments.

(Also, for some reason, this image makes Reina look a lot taller and thinner than she actually is. I think it's a result of the pose here. Having her arms extended above her head like that adds height, while also constricting and narrowing her shoulders.)

Reina Cloude (c) :icontekka-croe:
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:iconimnotcrazy1:
IMNOTCRAZY1 Featured By Owner Mar 25, 2015
No bolt covers?
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:icongalaxyconstable:
GalaxyConstable Featured By Owner Edited Mar 7, 2015  Hobbyist Artist
Great detail and texture and natural pose.
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:iconmeemzer:
Meemzer Featured By Owner Feb 20, 2015
The textures on her spandex are great! They're subtle and unify really well with your faint pencil shading. 
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:iconcrimsonfalke:
CrimsonFALKE Featured By Owner Jan 17, 2015  Hobbyist Digital Artist
How much of her body is prosthesis I see that she has bolts or mechanical port on her abdomen and from the looks of them some near her breasts only covered by her sports bra what are those for?
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:iconhotwaxonlobsters:
hotwaxonlobsters Featured By Owner Jan 2, 2015
I'm curious about the anatomy of the wrist here. Human wrists twist (in relation to the elbow) based on the movement of the ulna and the radius, but it doesn't look like Reina's prosthetics have those. Is the movement more mechanical, a motor in the wrist it's self?
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:icontekka-croe:
Tekka-Croe Featured By Owner Jan 3, 2015  Student Digital Artist
This is an issue that I've given quite a bit of thought lately.  As this image demonstrates, the wrists are flexible and allow for a certain degree of rotation on their own.  There are also designs pertaining to this in the sketchdump I posted yesterday (You'll need to download for the full resolution): tekka-croe.deviantart.com/art/…

Toward the top-middle of the image, there's a few sketches of the internal structure of Reina's prosthetics.  The arms have a pair of internal frame plates which articulate independently.  This allows the forearms to twist in a manner similar to natural arms.
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:iconyahtzeemaybe:
Yahtzeemaybe Featured By Owner Nov 19, 2014  Hobbyist Artist
Gotta ask, what /are/ her augmentations?
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:icondoragon-shinzui:
Doragon-Shinzui Featured By Owner Sep 24, 2014  Student General Artist
Beautiful design and a fun pose. She almost doesn't look like a crazy brutal cyborg assassin. Almost.
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:iconlik92gr:
lik92gr Featured By Owner Sep 13, 2014
good morning
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:iconkaras1117:
karas1117 Featured By Owner Aug 30, 2014
Gotta say I love the art and also im a sucker for freckles. And that face its freaking adorable awesome job
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:iconbegginerartist12:
begginerartist12 Featured By Owner Aug 15, 2014  Student General Artist
Damn, I am a sucker for freckles, anyways, do you draw inspiration from anywhere in specific, or just kind of something you draw so many times you get to a point you like?
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:iconnoneofurbussiness:
noneofurbussiness Featured By Owner Jul 27, 2014
Cool, nicely done. So is she a human which has robotic prosthesis or is she an android robot? 
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:icontekka-croe:
Tekka-Croe Featured By Owner Jul 29, 2014  Student Digital Artist
She's a human who has undergone extensive cybernetic augmentation, yes.
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:iconudysseus:
Udysseus Featured By Owner Jun 4, 2014  Hobbyist Digital Artist
I absolutely love the shin plates on the legs. 
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:iconmikvance:
mikvance Featured By Owner Jun 1, 2014
Sweet!
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:iconferalknights:
feralknights Featured By Owner Apr 29, 2014   Digital Artist
Cannot underscore enough how much I love this.  It looks sleek, advanced, natural-flowing, and artificial at all the same time.
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:icondelcat:
Delcat Featured By Owner Apr 26, 2014
This is gorrang FASCINATING.  I love theoretical bioengineering, augh, this is too great!
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:iconcalleahan:
Calleahan Featured By Owner Apr 24, 2014
Amazing. I love the concept Tard-nado 
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:icondogbones:
dogbones Featured By Owner Mar 4, 2014
just found your work "amazing"!!
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:iconbrad0991:
brad0991 Featured By Owner Feb 6, 2014

I really love this is awesome artwork


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:iconninsennansen:
ninsennansen Featured By Owner Jan 21, 2014  Hobbyist General Artist
Awesome :)
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:iconcommander-fillmore:
Commander-Fillmore Featured By Owner Dec 13, 2013
Interesting idea you have here
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:iconlanc3rz3r0:
Lanc3rZ3r0 Featured By Owner Nov 9, 2013  Hobbyist General Artist
first of all, your art is amazing and the anatomy at work here is equally amazing.

I was playing through Deus Ex: Human Revolution, and I had a thought which you address here (and which i believe the game addresses indirectly in a different way).
My thought was that, in order to have advanced prosthesis, of the sort in that game or in a lot of cyperpunk (if that is even a thing anymore) art/lit, you would have to anchor the prosthetics to something. Bone is much more fragile than metal in many respects, and thus would make a poor conduit for making the ideally high-functioning limbs work to high capacity. You would almost have to reenforce most if not all of the skeleton, if it were more than muscle that you were replacing (and even with muscle, you'd have to find a new way to anchor it to the bone that was stronger without proving damaging to the bone itself)

I was thinking that multiple limb replacement would mean reenforcing the spine, possibly the ribs/collarbone area, and then depending on the severity of the prosthesis you might have to reenforce the lower limbs too, to support any extra weight. I figure that in making 'better soldiers' you would really have to start from the ground up, unless you specifically went for a singular goal, such as Reina's shinobi-esque agility.

generalizing is a great way to build jack of all trades type, but masters of none. Reina might not be able to take the kind of hits that somebody built bigger would, but if the enemy cant hit you, there's no need for heavy building.

in DX:HR, the look of people with heavy augs seems to support my idea, especially in the case of Adam Jensen (except that we know he got thrown throw a few walls and shot to hell before getting Aug'd) . he has several visible rivet-looking nodes in his chest that would correspond with anchorage for major muscle groups to, he also has hardpoint-kind-of-looking interlinking (sort of like Ed Elric's automail joint) for his shoulders.

anyway, i like your more organic treatment better.
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:iconjessieshadowhold:
JessieShadowhold Featured By Owner Aug 17, 2013  Hobbyist Writer
I like how well the robot bits really follow the true flow and anchors of the muscles that should be there.
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:icondeadscootaloo:
deadscootaloo Featured By Owner Jul 1, 2013
Wow! I really like this!
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:iconcosaco:
Cosaco Featured By Owner Jun 28, 2013  Student Traditional Artist
Nicely done, I like it.
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:iconbenwolfson:
BenWolfson Featured By Owner Jun 3, 2013
Huh. So it looks like the forearm doesn't rotate with the wrist proper? It looks like a swivel of some kind for the wrist itself, so the arm wouldn't need to twist because of the bones being the rotating element.
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:icontekka-croe:
Tekka-Croe Featured By Owner Jun 3, 2013  Student Digital Artist
I've actually been giving some more thought to the engineering of her arms over the last couple days. The design I'm thinking on right now involves two interior frame sections that rotate on slightly different axes from one another. This would allow the inner frame to articulate in a manner similar (but not identical) to the bones of a natural forearm.

It's kind of difficult to express exactly what I'm visualizing in words. I'll likely draft up some designs in the near future.
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:iconbenwolfson:
BenWolfson Featured By Owner Jun 4, 2013
Heh, agreed. I'm terrible at articulating myself.

Kudos on giving her genuinely practical looking armors, by the way. As much as I appreciate the female form, and don't mind if its expressed in such mediums, I do think we can do better than "HURR HURR BREASTS"
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:iconsevenstepsaway:
SevenStepsAway Featured By Owner May 19, 2013
Just great! The way, the metal prothesics fuse with the skin, the rivets in her belly, her whole bodydesign - just perfect! Exspecially her toes! Good luck to you and your story!
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:iconlinkinpark30101:
Linkinpark30101 Featured By Owner May 10, 2013  Student Digital Artist
What did you do to put that kind of texture on her clothes and exposed parts?
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:iconsmileharder:
smileharder Featured By Owner Apr 27, 2013
Wish you the best of luck on your story!
: ^]
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:iconzaid1357:
zaid1357 Featured By Owner Mar 23, 2013
dude I really love your design. Keep up the good work
:D
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:iconandzejek:
andzejek Featured By Owner Mar 22, 2013
that would be so much cooler if it wasn't so spooky...
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:iconthedevilhunter89:
thedevilhunter89 Featured By Owner Mar 11, 2013  Hobbyist General Artist
amazing
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:iconsadistikchick3n:
SadistikChick3n Featured By Owner Mar 8, 2013
We can rebuild her...

By the way, what is the full extent of her prosthetics? Is it like a Ghost in the Shell full-body thing or is it just the limbs?
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:icontekka-croe:
Tekka-Croe Featured By Owner Mar 8, 2013  Student Digital Artist
Her limbs and eyes are fully prosthetic. the rest of her has been augmented rather than replaced. If you skip around between references for her, you can get a pretty full picture of the extent of her augmentations.
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:iconsadistikchick3n:
SadistikChick3n Featured By Owner Mar 8, 2013
Gotcha. After I posted that comment I looked around at some of your other Reina-related deviations and got a pretty good idea of her enhancements and augmentations. Thanks for the clarification on this, though!
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:iconcomicsandshit:
comicsandshit Featured By Owner Mar 3, 2013  Hobbyist Traditional Artist
Amazing.
Reply
:icondoodlebugrp:
doodlebugRP Featured By Owner Feb 15, 2013  Student
Aw, I wanna give her a hug...

Yes, I'm crazy.
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:icondystatic-studio:
Dystatic-Studio Featured By Owner Jan 19, 2013  Professional Digital Artist
Very interesting study indeed. I've spent most of the time to help one of my friend to design animatronic body prosthetics, and still not too satisfied of the result. It's more than human so I already expected how difficult to design, but your artwork does gave me few inspirations for it. :)
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:iconenigma-rain:
enigma-rain Featured By Owner Jan 3, 2013  Hobbyist General Artist
This is outstanding. It's a great pose, amazing anatomy, and the design of the prosthetics is amazing.

So yeah. Amazing.
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:iconforlornearth:
ForlornEarth Featured By Owner Dec 27, 2012
Wow, this is amazing. I love your art style.
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:iconnamelessmanic:
NamelessManic Featured By Owner Dec 21, 2012
Ex Machina feel, very cool.
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:iconteddy9277:
teddy9277 Featured By Owner Dec 18, 2012
This is really cool!
Reply
:iconaction-figure-opera:
action-figure-opera Featured By Owner Dec 3, 2012
You have a bad ass sense of design.
Reply
:icon3rdmillhouse:
3rdMillhouse Featured By Owner Nov 29, 2012
What is the extent of her augmentations?
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:icondraconicparagon:
DraconicParagon Featured By Owner Nov 2, 2012  Hobbyist Digital Artist
This is quite well done, very lovely figure and good use of textures for sure.
Reply
:iconeihort:
Eihort Featured By Owner Oct 27, 2012
When viewed in context with the other pieces you've done of her, the stretching isn't apparent considering the pose. Or vice versa, the pose explains the size difference implicitly instead of explicitly.

IT MAKES SENSE IN MY BRAIN.
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:iconrob-cavanna:
Rob-Cavanna Featured By Owner Oct 26, 2012
I really dig this. She looks great! As convincing a cyborg as I've ever seen.
Love how you manage to retain a sense of human feminine anatomy while integrating equally sleek mechanical forms.
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