This was useful in figuring out how her elbows articulate especially, the way that the bare metal spar on the back of the forearms articulates on a slightly different axis from the main elbow joint. In addition to the primary data port at the base of her skull, there are secondary and tertiary ports embedded throughout her body (though most of these are primarily used for diagnostic, maintenance, and medical purposes). Her arm and leg prosthetics are anchored by hybrid synthetic-organic bone components grafted with her truncated humerus' and femurs, respectively.
I also had some fun testing out one of my own mesh textures on the synthetic muscle components, and on her Space-Spandex (?) undergarments.
(Also, for some reason, this image makes Reina look a lot taller and thinner than she actually is. I think it's a result of the pose here. Having her arms extended above her head like that adds height, while also constricting and narrowing her shoulders.)
Reina Cloude (c)
Toward the top-middle of the image, there's a few sketches of the internal structure of Reina's prosthetics. The arms have a pair of internal frame plates which articulate independently. This allows the forearms to twist in a manner similar to natural arms.
I really love this is awesome artwork
I was playing through Deus Ex: Human Revolution, and I had a thought which you address here (and which i believe the game addresses indirectly in a different way).
My thought was that, in order to have advanced prosthesis, of the sort in that game or in a lot of cyperpunk (if that is even a thing anymore) art/lit, you would have to anchor the prosthetics to something. Bone is much more fragile than metal in many respects, and thus would make a poor conduit for making the ideally high-functioning limbs work to high capacity. You would almost have to reenforce most if not all of the skeleton, if it were more than muscle that you were replacing (and even with muscle, you'd have to find a new way to anchor it to the bone that was stronger without proving damaging to the bone itself)
I was thinking that multiple limb replacement would mean reenforcing the spine, possibly the ribs/collarbone area, and then depending on the severity of the prosthesis you might have to reenforce the lower limbs too, to support any extra weight. I figure that in making 'better soldiers' you would really have to start from the ground up, unless you specifically went for a singular goal, such as Reina's shinobi-esque agility.
generalizing is a great way to build jack of all trades type, but masters of none. Reina might not be able to take the kind of hits that somebody built bigger would, but if the enemy cant hit you, there's no need for heavy building.
in DX:HR, the look of people with heavy augs seems to support my idea, especially in the case of Adam Jensen (except that we know he got thrown throw a few walls and shot to hell before getting Aug'd) . he has several visible rivet-looking nodes in his chest that would correspond with anchorage for major muscle groups to, he also has hardpoint-kind-of-looking interlinking (sort of like Ed Elric's automail joint) for his shoulders.
anyway, i like your more organic treatment better.
It's kind of difficult to express exactly what I'm visualizing in words. I'll likely draft up some designs in the near future.
Kudos on giving her genuinely practical looking armors, by the way. As much as I appreciate the female form, and don't mind if its expressed in such mediums, I do think we can do better than "HURR HURR BREASTS"
By the way, what is the full extent of her prosthetics? Is it like a Ghost in the Shell full-body thing or is it just the limbs?
Yes, I'm crazy.
So yeah. Amazing.
IT MAKES SENSE IN MY BRAIN.
Love how you manage to retain a sense of human feminine anatomy while integrating equally sleek mechanical forms.