Shop Mobile More Submit  Join Login
Karic Space Colony by Tekka-Croe Karic Space Colony by Tekka-Croe
Another Novus Imperium design. In addition to it's planet-wide cityscape and artificial ring, Karic has clusters of enormous space colonies located at it's Lagrange points. While most of the colonies follow this format, each colony has various external and internal structures that make them unique constructs. Additionally, over the long periods of time since the colonies' construction, each colony cluster has developed it's own distinct culture.

Karic (c) :iconthe-crimson-wolf:
Add a Comment:
 
:iconmelongirl725:
Melongirl725 Featured By Owner May 14, 2015
Would I be considered stupid if I ask if some of the inspiration for this was from the Citadel from the Mass Effect games? ^_^;
Sorry, I just keep getting reminded of that.
Reply
:iconzapwing:
Zapwing Featured By Owner Apr 24, 2013
Okay, you've got me sold on this.

This is probably me painfully stating the obvious, but I'm assuming the interior is like an O'Niell cylinder, correct?

Unless it's not, and the whole interior is constructed in a similar manner to space stations we have today, with it being made of several large compartments fused together.
Reply
:icontekka-croe:
Tekka-Croe Featured By Owner Apr 25, 2013  Student Digital Artist
Correct, it's pretty much just an adaption of the "Island 3" space colony. Gravity is simulated through centrifugal* force.

*I know "centrifugal force" isn't the real, sciency term for the effect, but it's what everyone's familiar with.
Reply
:iconzapwing:
Zapwing Featured By Owner Apr 25, 2013
Er...not familiar with that 'Island 3' thing. Is that a proposal for a real life space colony or something? 'Cause, y'know, if it is, that would be pretty cool.

Either way, awesome concept. I'm a sucker for orbiting space colonies. :D
Reply
:icondain-siegfried:
Dain-Siegfried Featured By Owner Feb 15, 2013  Student Writer
How much are the rooms?
Reply
:iconkreyes011:
KReyes011 Featured By Owner Jun 11, 2012  Student General Artist
I like this. It is pretty cool.
Reply
:iconwillpagan:
Willpagan Featured By Owner May 1, 2012
This has some good ideas. I hope you will experiment with the original space habitat designs.
Reply
:iconquacky112:
quacky112 Featured By Owner May 24, 2011
This is a great concept, I always thought the space colonies in gundam looked a little frail, this thing looks a lot stronger and well built. Great concept.
Reply
:iconzaku1986:
zaku1986 Featured By Owner May 13, 2011  Hobbyist Traditional Artist
Great work.
Reply
:icongundammeister:
GundamMeister Featured By Owner Apr 23, 2011
Now that's sexy
Reply
:iconkaykove:
KayKove Featured By Owner Apr 23, 2011  Student General Artist
watch your perspective there - particularly where the surface detail wraps around the "edges" of the cylinder. On a stylistic note, this station doesn't particularly reflect the form language in your Karic Gunship, which doesn't have a single si ple volumetric shape anywhere in the design. Maybe continuity was not your intent, but imho a plain, cylindrical space station can be a bit dull, especially with the formulaic right/45degree angled graphic style on the surface. hardly anybody ever goes back and reworks a design, but if for some reason you did, I would suggest that you branch out from the basic cylinder, taking cues from your gunship, and create some more interesting forms and perhaps more stylized panels for the arrays. In blunt laymans terms (don't take it too hard), it kinda looks like an ear of corn and you're much better than that.
Reply
:icontekka-croe:
Tekka-Croe Featured By Owner Apr 23, 2011  Student Digital Artist
Heh. Now I can't unsee that "ear of corn" you mentioned. As the wonky perspective reflects, this is pretty rough sketch compared to my usual stuff. I wanted to add more modules and things, but this is really tiny on paper. I'll probably revisit this at some point, but the overall shape isn't going to change much. For me, there's a point where practical believability outweighs the "make it look cool" directive.

As for the gunship thing, I don't think that consistent visual syntax is too important in this instance. After all, a modern-day AC-130 gunship doesn't bear much resemblance to, say, a skyscraper, or vice-versa. Granted, the gunship's aesthetic is certainly carried over into some of my other doodling for Karic's military hardware.
Reply
:iconkaykove:
KayKove Featured By Owner Apr 23, 2011  Student General Artist
I agree with your AC-130 metaphor as well as your practical believability point. however, when you start to deal with multiple species, each with its own interpretations of design, visual syntax becomes an identifier for each differing perspective. With the blending of cultures in our own world, aided by the networking of the internet, we as a species have started to lose the individuality of cultures we had as recently as WWII. Back then, though, You could tell if a tank or a building was German or Russian or American without it being adorned in flags or writing. I tend to envision the future as a macrocosm of the same thing - humans as one, homogenized culture, starting the cycle anew with completely different sentient species. This is purely my point of view.
Reply
:iconssg-scorps:
SSG-Scorps Featured By Owner Apr 23, 2011
Nice. I like how you took liberties with the Island 3 design.
Reply
Add a Comment:
 
×
Download PNG 1700 × 1184




Details

Submitted on
April 23, 2011
Image Size
1.7 MB
Resolution
1700×1184
Link
Thumb
Embed

Stats

Views
4,893 (2 today)
Favourites
87 (who?)
Comments
14
Downloads
495
×